# Wesnoth Markup Language

#textdomain wesnoth-libs

#define __GUI_WINDOW_HEIGHT
(
	if(window_height = 0, 9999, window_height)
)#enddef

#define __GUI_WINDOW_FUNCTIONS
def reevaluate_best_size(w, s)
(
[
	0,
#
	debug_print('window ', w),
	debug_print('screen ', s)
#
][0]
);
#enddef

# Don't highlight array indices as tags
stored_unit[1].moves
other[0][1][2]
other[foo][bar]

foo[{MACRO}]
foo[$index]
foo[  12 ]

# Nested tags
[allow_undo][/allow_undo][not][true]text[/true][/not]
[foo][bar]text[/bar][/foo]

[about]
	title= _ "Campaign Designer"
	text="Your Name"
[/about]

[window]
	id = "tooltip"

	[resolution]
		definition = "tooltip"
		automatic_placement = false
		functions = "{__GUI_WINDOW_FUNCTIONS}"

		[grid]

			[row]

				[column]

					[label]
						id = "label"
						definition = "default_small"

						use_markup = true
						wrap = true
					[/label]

				[/column]

			[/row]

		[/grid]

	[/resolution]

[/window]

[event]
	name = preload
	first_time_only = no
	[lua]
		code = <<
			function narrator(t)
				-- Behave like the [message] tag.
				wesnoth.fire("message",
				  { speaker = "narrator", message = t.sentence })
			end
		>>
	[/lua]
[/event]

[event]
	name = turn 1
	[lua]
		code = << narrator(...) >>
		[args]
			sentence = _ "Hello world!"
		[/args]
	[/lua]
	[lua]
		code = << narrator(...) >>
		[args]
			sentence = _ "How are you today?"
		[/args]
	[/lua]
[/event]