# Wesnoth Markup Language #textdomain wesnoth-libs #define __GUI_WINDOW_HEIGHT ( if(window_height = 0, 9999, window_height) )#enddef #define __GUI_WINDOW_FUNCTIONS def reevaluate_best_size(w, s) ( [ 0, # debug_print('window ', w), debug_print('screen ', s) # ][0] ); #enddef # Don't highlight array indices as tags stored_unit[1].moves other[0][1][2] other[foo][bar] foo[{MACRO}] foo[$index] foo[ 12 ] # Nested tags [allow_undo][/allow_undo][not][true]text[/true][/not] [foo][bar]text[/bar][/foo] [about] title= _ "Campaign Designer" text="Your Name" [/about] [window] id = "tooltip" [resolution] definition = "tooltip" automatic_placement = false functions = "{__GUI_WINDOW_FUNCTIONS}" [grid] [row] [column] [label] id = "label" definition = "default_small" use_markup = true wrap = true [/label] [/column] [/row] [/grid] [/resolution] [/window] [event] name = preload first_time_only = no [lua] code = << function narrator(t) -- Behave like the [message] tag. wesnoth.fire("message", { speaker = "narrator", message = t.sentence }) end >> [/lua] [/event] [event] name = turn 1 [lua] code = << narrator(...) >> [args] sentence = _ "Hello world!" [/args] [/lua] [lua] code = << narrator(...) >> [args] sentence = _ "How are you today?" [/args] [/lua] [/event]