# Declare characters used by this game. define s = Character(None, kind=nvl, what_prefix="\"", what_suffix="\"", what_color="#c8ffc8") define m = Character(_("Me"), color="#c8c8ff") define menu = nvl_menu default book = False # The game starts here. label start: # Start by playing some music. play music "illurock.opus" scene bg lecturehall with fade window show "bla bla\n" "bla {b}bla{/b}" window hide nvl clear scene bg uni with fade window show show sylvie green normal with dissolve window show menu: "To ask her later.": jump later label rightaway: nvl clear show sylvie green smile m """bla..." "bla bla bla.""" label start: python: player_health = max(player_health - damage, 0) f = lambda x: print(x) label start: $ flag = True $ romance_points += 1 $ f = lambda x: print(x) init 1 python: # The bad ending is always unlocked. persistent.endings.add("bad_ending") f = lambda x: print(x) label start: