createTextField("greet", 0, 0, 0, 100, 100); greet.text = "Hello, world"; class com.example.Greeter extends MovieClip { public function Greeter() { var txtHello:TextField = this.createTextField("txtHello", 0, 0, 0, 100, 100); txtHello.text = "Hello, world"; } } var txtHello:TextField = new TextField(); txtHello.text = "Hello World"; this.addChild(txtHello); package com.example { import flash.text.TextField; import flash.display.Sprite; public class Greeter extends Sprite { public function Greeter() { var txtHello:TextField = new TextField(); txtHello.text = "Hello World"; addChild(txtHello); } } } var myObject:Object = new Object(); var myObject = {}; var myString:String = "Hello Wikipedia!"; // This would automatically set the variable as a string. var myNumber:Number = 5; // This would do the same for a number. var myObject:Object = {Param1:"Hi!", Param2:76}; //This creates an object with two variables. // Param1 is a string with the data of "Hi!", // and Param2 is a number with the data of 76. var myArray:Array = [5,"Hello!",{a:5, b:7}]; //This is the syntax for automatically creating an Array. //It creates an Array with 3 variables. //The first (0) is a number with the value of 5, //the second (1) is a string with the value of "Hello!", //and the third (2) is an object with {a:5, b:7}. var item1:String="ABC"; var item2:Boolean=true; var item3:Number=12; var item4:Array=["a","b","c"]; var item5:Object={name:"Actionscript",version:"3.0"}; var item6:XML = <node><child/></node>; //Note that the primitive XML is not quoted var item1:XML=new XML("<node><child/></node>"); var item2:XML=item1; item2.firstChild.attributes.value=13; //item1 now equals item2 since item2 simply points to what item1 points to. //Both are now: //<node><child value="13"/></node> private function getNeighbours(_arg1:int, _arg2:int):Array{ var _local3:Array = -(((null - !NULL!) % ~(undefined))); var _local4:*; var _local5:*; var _local6:*; _local3 = new Array(); _local4 = 0; for (;//unresolved jump , _arg2 < 8;_local4++) { _local5 = (_arg1 + int(!NULL!)); _local6 = (_arg2 + int(!NULL!)); if (true){ _arg1 = (((//unresolved nextvalue or nextname << !NULL!) + !NULL!) << undefined); _arg1 = (!(!NULL!) ^ !NULL!); (!NULL! instanceof !NULL!); var _local1 = (((!NULL! as !NULL!) + !NULL!) == this); if (!(!NULL! == !NULL!)){ -((true << !NULL!)).push(Cell(cells[_local5][_local6])); } } if (!true){ (_local6 < 0); (_local6 < 0); (_local5 < 0); } } return (_local3); }