Yesterday afternoon I and others arrived in Randa. After some first meetup, started to try out how much work it is to e.g. compile Konsole or KDevelop on my Mac without patching Qt and stuff.
Two review requests pending to get Konsole working at least on some basic level. Lets see what more is needed to get it in some usable state (at least the terminal toolview in Kate now can use the konsole part ;=)
Tomorrow I will start to travel to the Randa Meeting 2016.
I hope I can help to make it possible to spread KF5 based stuff more easy on platforms like Windows & Mac.
Lets see what can be done, will be an interesting week ;=)
If you want to support us, please consider to donate, we have a fundraising campaign running!
After a bit more work, toolbars (and other places ;=) have icons, too. More Kate plugins do work, like the nice project plugin I use the whole day, see:
Updated .dmg files can be found at (alpha quality, only tested on Mac OS 10.10):
Help to get more stuff working and fix the remaining crashs is highly appreciated. A script how to build that all can be found at:
You can use a plain Qt and current KDE Frameworks & Kate master to get that running. Guess the next goal would be to get KIO working without patching Qt, lets see how much work that is.
P.S. With the guide in mac.txt you should be able to try out how to port other KDE based applications, too, and get a application bundle, as most stuff should be available now, for the average application. How to use some bundled Breeze icon set can be found here, just call code like that after QApplication is constructed:
Where to put the Breeze resource see mac.txt (its actually toplevel in the <app>.app folder, not in Resources like told by Qt docs).
with my latest changes in kate.git, icons work, too, on windows and mac, without any qt patch, if you put some qt resource file containing breeze inside your share or Resources folder (one up from the application binary).
mac.txt contains the rcc calls needed to create such a package and all others things you need to run to get .dmg files. (you need Qt 5.5.0 + a recent CMake + XCode with command line stuff enabled)
Kate plugins should work, too, if you have a qt.conf that points to the local plugins (like macdeployqt will create for you in the mac.txt run).
Things not working ATM without patched Qt or more work: KIO slaves and all dbus related stuff.
With that in place, I consider Kate/KWrite on Mac at least of alpha quality. Still some plugins are missing, optimizations for the .dmg generation could be done like removing stuff we don’t use like QtWebKit from the bundle, but besides, the programs do something and don’t crash immediately, at least not on my Mac OS 10.10 installation.
Mandatory Screenshot :=)
Links to Kate & KWrite .dmg files: (ALPHA quality still, only tested on Mac OS 10.10, now just with icons and some plugins and too many Qt libraries and plugins to make the .dmg large 🙂
P.S. Testers are welcome, but help of any other kind even more 😉 Given Kate/KWrite are trivial to build on a Mac with just XCode around and the stuff described in mac.txt it would be really GREAT if somebody could step up to help to fine tune this to have some more usable beta or even “real” release for Mac in the future. I will continue to work on this, but my Mac isn’t my main working machine nor what I use for my daily company work, therefore, this is not my highest priority.